Welcome to the RPGLMNTZ blog!

This is a website specifically dedicated to the review of roleplaying video games. It is something that I have had a passion for as long as I can remember and I am dedicating myself to reviewing RPGs of all kinds, old and new on every platform.

Allow me to take this time to introduce to you the format of the reviews.

R.P.G.L.M.N.T.Z.

R is for The Role you play

The first aspect I talk about is the main character, or main characters as the case may be. You can’t very well talk about a roleplaying game without first talking about the kind of role you’re getting into. I like to talk about their abilities, their play style, and their personality, or lack thereof, as the case may be. I

P is for Plot

Not every Roleplaying game has a really retailed story, but almost all of them have a plot. Bad guy shows up and must be defeated by good guy is a common example. There’s usually a few more details than that, and sometimes there’s a few less. But I try to find out what drives the characters and what makes the game be a game.

G is for Gameplay

There are a lot of ways to play a roleplaying game, from turn based combat to action to first-person shooting to real-rime strategy, RPGs incorporate a lot of different forms of gameplay styles. Sometimes they can be simple and traditional, and other times they can be innovative and incorporate a combination of styles, both old and new.

L is for Length

If there is one stigma that roleplaying games never stop getting, it is that they are too long. I’m not going to say that RPGs in general aren’t long. Some of them are and can take a long time, especially if you explore all of the nooks and crannies and side quests and get all of the ultimate weapons and max out your experience and beat all of the super bosses and do all that fun stuff. But when I talk about the length of games, I’ll just talk about how long it takes to beat the main game.

M is for Music

I have always been especially drawn to video game music. The right soundtrack can add so many layers of immersion to a video game, and it is an important factor to talk about whether the music in a game makes or breaks that immersion.

N is for notable features

Just about every RPG I can think of has that one thing in it that makes it stand out from its competition. It’s never the same thing. For some it can be the art style, for others it can be the character animation. It is always unique but it is always recognizable and worth mentioning.

T is for the Talking Parts

I call this the talking parts because the way that dialogue is exchanged in games changes depending on which type of game you’re in. Earlier games had single text boxes, then graduated to multiple text boxes, then we got body language and gestures, then voice acting got added, then we got fully voiced cut scenes and now we are living in an all-of-the-above generation.

Z is for…Um, We’ve Reached The End…Anything Else?

Z is for anything else that doesn’t quite fit into any of the other categories. It is the extra slot of my review writing process for something that would be worth mentioning that would not fit neatly into the other categories.

That is the format. Thank you for taking the time to visit the site. I hope you enjoy it!