Welcome to the RPGLMNTZ Blog!
This is a website specifically dedicated to the review of retro and indie role playing video games. Allow me to introduce to you the format of my reviews:
R is for The Role You Play
The first part I talk about is the main character, or main characters as the case may be. You can’t talk about an RPG without first talking about the kind of role you’re getting into. I like to talk about their abilities, play style, and their personality, or lack thereof as the case may be.
P is for Plot
Not every RPG has a detailed story, but almost all of them have a plot. Some are as simple as hero must collect x number of items and defeat evil villian which has returned to the land. There’s usually a few more details than that, and sometimes there’s a few less. I explain what drives the characters and what makes the story happen.
G is for Gameplay
There are a lot of different ways to play a roleplaying game. There’s turn-based combat, action RPGs, first-person shooting and real-rime strategy just to name a few. Every RPG incorporates their own different gameplay style and new ones are getting introduced all the time. Sometimes they can be simple and traditional, and other times they can be innovative and incorporate a combination of styles.
L is for Length
If there is one stigma that RPGs never stop getting, it’s that they take over 100 hours to finish. Some can take a long time, especially if you explore all of the nooks and crannies and side quests and get all of the ultimate weapons and max out your experience and beat all of the super bosses and do all that fun stuff. When I talk about the length of RPGs, I’ll talk about how long it takes to beat the main game. I’ll also mention what factors can affect the gameplay length, including mini games, difficult sections, and areas that require grinding.
M is for Music
I have always been especially drawn to video game music, especially the soundtracks of RPGs. The right soundtrack can add multiple layers of immersion and depth to a video game, so it’s important to talk about the kind of contribution the soundtrack is making and whether the music in make or breaks that immersion.
N is for Notable Features
Just about every RPG I can think of has that something in it that makes it stand out from its peers. Whether it’s the art style, the character animation or any number of features that are unique to that particular game, it is always recognizable and worth mentioning.
T is for the Talking Parts
I call this ‘The Talking Parts’ because simply caling it dialogue would be an oversimplification. I want to encompass not just words, but also tone of voice body language and facial expressions which have grown and evolved in RPGs.The way that dialogue is exchanged changes depending on which type of game you’re in. Earlier RPGs had text boxes, then we got voice acting added, then we got fully voiced cut scenes, and now we are living in an all-of-the-above generation where we can see any manner of interactions between characters.
Z is for Z…We’ve Reached The End…Anything Else?
The final paragraph is for anything else that doesn’t quite fit into any of the other categories. It is the extra slot for something that would be worth mentioning that would not fit neatly into the other categories. I usually use it to talk about something related to the creation or behind-the-scenes working of the games.
Thank you for taking the time to visit the site. I hope you enjoy it!
Action Android Board Game Breath of Fire 3 Bullet Proof Software Chess Cyberpunk Deck Building Dog Dungeon Crawler Falcom First Person Greg Lebanov Hudson indie iOS Jude The Obscure Kyle Berger metroidvania Musashi Natsume Naxat Soft NES nintendo PC Platformer Playstation Red Company roguelike RPG Shadowrun Simulation SNES sony Square Squaresoft steam Super Nintendo Taito Taylor Hatton Thomas Hardy turn-based Turn Based Vampire Zelda-Like