RPG Review: Final Fantasy VI Pixel Remaster
RPG Review: Final Fantasy VI Pixel Remaster

There are many reasons to remake or remaster a game. The most common reason is to adapt a game for a new console. New hardware has new expectations, and software […]

RPG Review: Infernax
RPG Review: Infernax

Whenever a retro throwback game is made, it has the opportunity to do something different from the classics. It can obviously make the most of modern hardware and game engines. […]

RPG Review: Final Fantasy Mystic Quest
RPG Review: Final Fantasy Mystic Quest

The NES was a weird era for video games. There was a lot of trial and error with a big emphasis on error. The best games of that era laid […]

First Impressions: Small Saga Demo
First Impressions: Small Saga Demo

Growing up in the VHS era 90s, there were a lot of popular stories about mice and rats. The most notable ones were The Secret of NIMH, American Tail and […]

RPG Review: Lufia II: Rise of the Sinistrals
RPG Review: Lufia II: Rise of the Sinistrals

The RPGs of the SNES era were remembered for a lot of different things. Some were remembered for being able to innovate and push the medium forward with the most […]

RPG Review: Earthbound
RPG Review: Earthbound

Many of the RPGs on the Super Nintendo took place in a medieval fantasy setting. Many of the characters were knights and soldiers who carried swords, and wore armor and […]

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Welcome to the RPGLMNTZ Blog!

This is a website specifically dedicated to the review of retro and indie role playing video games. Allow me to introduce to you the format of my reviews:

R is for The Role You Play

The first part I talk about is the main character, or main characters as the case may be. You can’t talk about an RPG without first talking about the kind of role you’re getting into. I like to talk about their abilities, play style, and their personality, or lack thereof as the case may be.

P is for Plot

Not every RPG has a detailed story, but almost all of them have a plot. Some are as simple as hero must collect x number of items and defeat evil villian which has returned to the land. There’s usually a few more details than that, and sometimes there’s a few less. I explain what drives the characters and what makes the story happen.

G is for Gameplay

There are a lot of different ways to play a roleplaying game. There’s turn-based combat, action RPGs, first-person shooting and real-rime strategy just to name a few. Every RPG incorporates their own different gameplay style and new ones are getting introduced all the time. Sometimes they can be simple and traditional, and other times they can be innovative and incorporate a combination of styles.

L is for Length

If there is one stigma that RPGs never stop getting, it’s that they take over 100 hours to finish. Some can take a long time, especially if you explore all of the nooks and crannies and side quests and get all of the ultimate weapons and max out your experience and beat all of the super bosses and do all that fun stuff. When I talk about the length of RPGs, I’ll talk about how long it takes to beat the main game. I’ll also mention what factors can affect the gameplay length, including mini games, difficult sections, and areas that require grinding.

M is for Music

I have always been especially drawn to video game music, especially the soundtracks of RPGs. The right soundtrack can add multiple layers of immersion and depth to a video game, so it’s important to talk about the kind of contribution the soundtrack is making and whether the music in make or breaks that immersion.

N is for Notable Features

Just about every RPG I can think of has that something in it that makes it stand out from its peers. Whether it’s the art style, the character animation or any number of features that are unique to that particular game, it is always recognizable and worth mentioning.

T is for the Talking Parts

I call this ‘The Talking Parts’ because simply caling it dialogue would be an oversimplification. I want to encompass not just words, but also tone of voice body language and facial expressions which have grown and evolved in RPGs.The way that dialogue is exchanged changes depending on which type of game you’re in. Earlier RPGs had text boxes, then we got voice acting added, then we got fully voiced cut scenes, and now we are living in an all-of-the-above generation where we can see any manner of interactions between characters.

Z is for Z…We’ve Reached The End…Anything Else?

The final paragraph is for anything else that doesn’t quite fit into any of the other categories. It is the extra slot for something that would be worth mentioning that would not fit neatly into the other categories. I usually use it to talk about something related to the creation or behind-the-scenes working of the games.

Thank you for taking the time to visit the site. I hope you enjoy it!

Recent Reviews

RPG Review: Final Fantasy VI Pixel Remaster

There are many reasons to remake or remaster a game. The most common reason is to adapt a game for a new console. New hardware has…

Continue

RPG Review: Infernax

Whenever a retro throwback game is made, it has the opportunity to do something different from the classics. It can obviously make the most of modern…

Continue

RPG Review: Final Fantasy Mystic Quest

The NES was a weird era for video games. There was a lot of trial and error with a big emphasis on error. The best games…

Continue

First Impressions: Small Saga Demo

Growing up in the VHS era 90s, there were a lot of popular stories about mice and rats. The most notable ones were The Secret of…

Continue

RPG Review: Lufia II: Rise of the Sinistrals

The RPGs of the SNES era were remembered for a lot of different things. Some were remembered for being able to innovate and push the medium…

Continue

RPG Review: Earthbound

Many of the RPGs on the Super Nintendo took place in a medieval fantasy setting. Many of the characters were knights and soldiers who carried swords,…

Continue

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